
Once we’ve cleared the content hump, we’ll be able to cast a wider eye towards the game as a whole and see what improvements we are able to pursue before full release in light of your feedback.

Design, Art, Audio, etc) necessitate our focus presently be on getting the endgame content in place. The nature of development is such that dependencies between depts (ie. Just as past updates have included numerous gameplay adjustments, we expect to continue doing more of that on up to full release and even beyond. Some of you feel that we are/have been ignoring your feedback, specifically as it relates to balance and tuning, but I want to say that nothing could be further from the truth. In the recent run of discussions, we’ve talked a lot about features and balance concerns. It help foster a great discussion on feedback on what could make our game better. It helped me catch on quickly how everyone is feeling about the current class selection, and 2. Since coming on board at Red Hook and getting up to speed, I’ve been able to interface with many of our active community members and also begin discussing the plans for the Darkest Dungeon community going forward.Ī few weeks ago I hosted a discussion on the Class Tier List, where I asked the community to help rank the classes via Tiers. While I have you all here, let’s do a quick community update! The Abomination will go live for all our players in November, alongside two new backer-designed enemies – the Madman, and the Collector! Some of you theorized that a shapeshifter might be in the works, and looks like your hunches were correct! We worked closely with our Lord Tier Kickstarter backer to craft this exciting and unique character, and we can’t wait for you to get your hands on him. In the Hamlet! He is a tortured soul – a shapeshifting monstrosity with poison in his veins! Head here for the full post with art: įor the ease of reading I will copy the text from the post here!

Hey we just posted the artwork for the Abomination.
