

I had clowns, disco dancers and pixelated people all getting their snotty hands everywhere. Identifying these problem areas and then trying to fix them makes up the bulk of the game, but thankfully it’s a lot less painful than some of the treatments you’ll be offering.Ī cacophony of sneezes engulfed my waiting area. I can’t count the times I’ve had a perfectly good de-lux clinic (where people unfortunate enough to have light bulbs for heads can be unscrewed, curing them) waiting to be used, but all the patients are stuck outside the general practitioner’s office.

While each treatment has a specific room and device associated with it, every patient still needs to go through the diagnosis process, potentially creating a bottleneck. Fail too many of the people relying on you and your reputation will suffer, stopping you from getting quality hospital staff and patients with fat bank accounts.Īs a hospital’s reputation increases, whether that’s because of a good treatment record, a celebrity visit or an aggressive marketing campaign, more patients will start to appear, along with a whole host of weird and wonderful issues. To get the star ratings that will let you move onto the next mission, you’ll need to complete objectives ranging from making the hospital look fetching to finding a cure for being a mime, but you won’t be able to do that if you don’t focus on trying to keep everyone alive.

Healing handsĪmid the barrage of catastrophes there’s one golden rule: cure as many people as you can. The upbeat music, silly diseases and constant puns create a false sense of security, but like the Bullfrog and Lionhead romps that preceded it, underneath its tongue-in-cheek exterior is a dense, tricky management game. Managing the moods of petulant doctors, curing a bizarre list of fictitious illnesses, cleaning up poo and putting out actual fires-there’s little time to sit back and listen to the various radio DJs driving patients mad over the hospital PA system.
